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GAFFR: What chips and boosts are available?

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GAFFR Championship Fantasy is now live and with only several weeks to go until the first round of fixtures its time to plan. Here we will take a look at the different types of chips, how many we get to use and other key details we need to know when planning.

Chips and boosts are a vital cog in any successful season for fantasy mangers. Deciding what chips to use and when to use them could be detrimental to our ranks. For that reason is very important we understand everything we can about those chips.

How many boosts are there?

There is a total of 16 chips available in the entire season to choose from. Plenty of options for Gaffr managers to sink their teeth into.

How many boosts can we use?

Although there is a total of 16 chips they wont always be available with three different stages of the season managers can select up to three different chips from a pool of six. This means that different chips will be available at different points of the season.

When can we use the chips?

We can use up to three different chips in game weeks:

  • 1-15
  • 16-30
  • 31-46

This means that players can use a total of nine chips through out the season.

Important note: Any given chip won’t always be available through the season. An example is if you don’t utilise Overhaul in Game weeks 1-15, you may not have that chip available in game weeks 16-30.

What are the chips?

Overhaul

In Overhaul players can make unlimited transfers for the game week, these are permanent changes to your team. They will not revert the following game week.

Underhaul

GAFFR managers can make unlimited transfers for the game week, these are temporary changes to your team and will revert the following game week.

Super Subs

All substitute points scored count towards total.

Captain Fantastic

Your Captain will score triple and vice captain will score double and normal Emergency Captain rules apply.

Park The Bus

Defenders score double. No captain multipliers applied for any player or position.

Midfield Generals

x1.5 multiplier applied to all midfielders (score rounded down if not a whole number) which means no captain multipliers applied for any player or position.

Multi Captain

Captain, Vice Captain and Emergency Captain all score double.

Optimal Captain

Optimal captain choices will be applied automatically meaning only players in starting eleven are included.

Goalfest

Each goal scored adds an additional 5 points to total which includes penalties and goals scored by substitutes. Captain multipliers do not apply to the five point bonus.

Midfield Dynamos

A double multiplier applied to midfielders with no captain multipliers applied for any player or position.

Last Ditch

Three times multiplier applied to forwards. Goalkeeper and defenders all score zero with no captain multipliers applied for any player or position.

Jeepers Keepers

Both keeper scores counted. Bonus points awarded to keepers:

  +2 points per clean sheet in half

  +3 points per save

  +10 points per penalty saved

Captain multipliers do not apply to the bonus scores.

Away Day

A doubling x2 multiplier applied to players in away fixtures and no captain multipliers applied for any player or position.

Home Advantage

x1.5 multiplier applied to players in home fixtures and no captain multipliers applied for any player or position.

Budget Buster

With this chip a x2.5 multiplier applied to budget players:

  GK Current Price less than 5.0

  DEF Current Price less than 5.0

  MID Current Price less than 6.5

  FW Current Price less than 7.0

No captain multipliers applied for any player or position.

Performance Enhancement

Using performance enhancement means a x2 multiplier applied to Performance Bonus and not cumulative with captain multipliers.


For more GAFFR content check out the range of Championship fantasy articles here

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